My work? It works.
Good creative work is more than something that looks polished. It should understand the brand, connect with the people it is for, and feel right wherever it shows up.
One idea, edited for every frame.
That flexibility is part of how I work. I build motion graphics with the final platform in mind, then refine the scale, timing, and composition so every version feels native to its screen.
Premiere Pro
After Effects
Understanding what makes a visual identity recognizable is an important part of my workflow.
I modeled and UV-mapped the Little Sip can from its real product reference, then we turned the finished 3D asset into polished motion graphics.
Blender
After Effects






Before I begin an ad, I use a moodboard to map the emotion I want people to feel. Color, lighting, texture, product imagery, and real brand details establish that emotional direction, then guide the pacing, composition, and motion choices in the finished PJ Cools spot.
I helped streamline a photogrammetry workflow that turned our school's Petey mascot into a usable 3D model. After capture, I worked with the UV map and prepared the asset for animation, campus ads, and sporting-event content.

My Petey model, prepared from the photogrammetry capture for animation and production.
A render video featuring my Petey model watching a sports game.
Bringing real spaces into the digital world.




I measured the room, furniture, windows, fixtures, and spacing first, then modeled everything at a consistent real-world scale to recreate the space one-to-one.
Autodesk Maya




Where it began...














My creative adventure began with a love of environment design. I started building worlds in Roblox Studio for my own project when I was 16, learning how architecture, terrain, lighting, and atmosphere could turn an idea into a place people wanted to explore.